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81. Its time for system limits of some sort (i.e......players at once) - in EVE General Discussion [original thread]
Originally by: Hotice Put in hard limite is a work around not a solution and it is a poor work around too. The whole reason that Jita and such are so populated is due to 1 fact and 1 fact only. It is the current trading system that is caus...
- by Hub Quantum - at 2006.05.03 06:52:00
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82. CCP:Please consider to remove all those basic modules as reward. - in Missions & Complexes [original thread]
Originally by: Altaree Not all players are as rich and powerful as you. Some love the crap rewards because it lets them upgrade to that destroyer they always wanted. I have never seen a post or a player in game say that they like gett...
- by Hub Quantum - at 2006.05.02 20:07:00
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83. lvl4 vs lvl3 - in Missions & Complexes [original thread]
Edited by: Hub Quantum on 27/04/2006 07:23:43 Originally by: ****y B from my lvl4 agent in kakakela i get like 1000lp for guristas extravaganza. that thing took hours? from some lvl3 agent (albeit in 0.5 sec and better quality) i get ...
- by Hub Quantum - at 2006.04.27 07:23:00
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84. Navy Vex offer? - in Missions & Complexes [original thread]
Not sure where you heard the 50k, this page has never done me wrong and lists it at 300k. http://www.coreblack.com/agent_offers.php
- by Hub Quantum - at 2006.04.27 07:13:00
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85. What CAN beat a raven? - in Ships and Modules [original thread]
Edited by: Hub Quantum on 26/04/2006 07:33:41 Originally by: Captain Pringles Edited by: Captain Pringles on 26/04/2006 04:17:03 Originally by: Nebuli Raven set up specificaly to kill BT? it doesnt need to set up like that,...
- by Hub Quantum - at 2006.04.26 07:32:00
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86. Amarr T2 Frigates - in Ships and Modules [original thread]
Originally by: Stamm Sigh. I only asked. No search function here. But anyway, thanks for answering the question - I'm perhaps looking at things wrong. Linkage
- by Hub Quantum - at 2006.04.18 03:24:00
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87. Navy Issued Mega - in Missions & Complexes [original thread]
Edited by: Hub Quantum on 16/04/2006 14:53:45 Not free, but a hell of a lot cheaper than a billion isk, that's for sure. http://oldforums.eveonline.com/?a=topic&threadID=298834&page=2#46 About 60-100 million in tags + the same in minerals...
- by Hub Quantum - at 2006.04.16 14:53:00
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88. Looking for a Guardian Vexor - in Ships and Modules [original thread]
Originally by: KittyPilot And if you ever decide you don't want yours, I'd pay around 20mill under the right conditions... Try reading the posts. They're not haggling with you, the ship is worth hundreds of millions of ISK.
- by Hub Quantum - at 2006.04.16 02:23:00
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89. I need to be in 2nd pocket of dead space complex. But how or where? - in EVE New Citizens Q&A [original thread]
Just trying logging, sounds like your computer is reading jump gates as deadspace gates. Jump gates should show "Jump" instead of activate gate anyway. Also try and set a destination in the map browser, then use autopilot and see if it still won't...
- by Hub Quantum - at 2006.04.15 06:16:00
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90. Tanking - Shields or Armour? - in Ships and Modules [original thread]
Insanely good post on it here for the entry level information to tanking, which it sounds like is what you need. http://oldforums.eveonline.com/?a=topic&threadID=319967
- by Hub Quantum - at 2006.04.14 07:34:00
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91. Enhancement to drones - in Ships and Modules [original thread]
Edited by: Hub Quantum on 13/04/2006 06:17:17 Originally by: Toaster Oven 100% NOT SIGNED. Right off the top of my head I can think of half a dozen ways that option could be exploited. I bet you could share one or two of them then....
- by Hub Quantum - at 2006.04.13 06:17:00
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92. Ship setups......How? - in Ships and Modules [original thread]
Edited by: Hub Quantum on 12/04/2006 07:22:53 Complaining about people posting about ship setups in the ships and modules forum is like flaming someone for being a noob in the New Player's forum. Really, it's pointless and needless to say not ...
- by Hub Quantum - at 2006.04.12 07:22:00
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93. Resistances Approaching 100% - in Ships and Modules [original thread]
Edited by: Hub Quantum on 12/04/2006 04:47:55 Edited by: Hub Quantum on 12/04/2006 04:47:42 Originally by: Matrices Sunbound Psitalon you are fundamentally correct. Krull, your point, while technically true, is in practical terms ...
- by Hub Quantum - at 2006.04.12 04:47:00
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94. (Rude) agents, SPs, and the BEST reward you have received from him/her - in EVE New Citizens Q&A [original thread]
The highest ISK to lp ratio is the training books at 15k LP. There's plenty of offers worth more isk, but that offer gives the most value per LP. Decent list here: Agent offers
- by Hub Quantum - at 2006.04.11 16:33:00
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95. i have noticed that new players are saying that . . . - in EVE New Citizens Q&A [original thread]
Edited by: Hub Quantum on 11/04/2006 07:20:29 A better rule of thumb is; don't fly what you can't afford to lose. Going into low sec is actually very profitable for new players, you can kill three ships in a punisher, rifter or kestrel and h...
- by Hub Quantum - at 2006.04.11 07:15:00
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96. Please help me decide which level 4 missions to avoid - in Missions & Complexes [original thread]
Rogue drone harassment is pretty easy; toss med and light drones in the drone bay, get your tank going and tear through it. Was one of the easier lvl4s for me personally, just a lot of smaller ships, but half of them will be dead before they are e...
- by Hub Quantum - at 2006.04.11 07:04:00
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97. [RMR] Vexor NPC Setup - in Ships and Modules [original thread]
150s give good tracking compared to meds and have very little PG requirements, letting you fit more nos/tanking gear making you a better tank. If you get drones 5 and a few levels of drone interfacing and combat drone operation your med drones w...
- by Hub Quantum - at 2006.04.10 19:54:00
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98. Can the Cerberus kill the biggest NPC battleships(lvl 4 missions)? - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Despite what people say, the only ship you really should bring to a lvl4 is an uber tanked Apoc or Dominix. Nothing else has the damage or tank to survive/kill those buggers. Cerb is fantastic in 95% of ...
- by Hub Quantum - at 2006.04.08 19:37:00
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99. no t3 bs plz - in Ships and Modules [original thread]
Yeah give Gallente the EWar ship the same patch they nerf it into the ground.
- by Hub Quantum - at 2006.04.07 02:10:00
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100. Quit in November and now i'm Back (help on set ups for l3 missions) - in Ships and Modules [original thread]
You definitely do NOT need t2 hardeners for l3s in a BS, that's just ridiculous. Nice to have, but pretty far from mandatory. If you have a tendency to pass out while on approach into the center of a huge spawn; sure. Most L3s you'll be able to fi...
- by Hub Quantum - at 2006.04.06 08:14:00
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